Our first group design project was to identify a problem and design a solution that anyone could use. The problem we identified was the communication gap between clients and designers regarding a new project. We came up with situational questions that would get to the root of how each respective party saw the project by using abstractions to arrive at a core understanding of each other.
The process would only take minutes and could be used by creatives meeting with clients and vice versa.
It became an icebreaker of sorts that yielded unexpected and valuable insights and discussion points for what each party really wanted as an outcome.
The process would only take minutes and could be used by creatives meeting with clients and vice versa.
It became an icebreaker of sorts that yielded unexpected and valuable insights and discussion points for what each party really wanted as an outcome.
This group project required us to research and create a fictional design university. Each of us had to contribute a semester-long design curriculum and sections of a printed college catalog. This included a degree plan, course rotations, descriptions and support material.
For my part of the guide, I contributed the design schools logo and supporting spec projects for the product design program. This included a hypothetical vinyl toy and otherworldly packaging, as well as mocked up scenarios with students creating those elements.
For my part of the guide, I contributed the design schools logo and supporting spec projects for the product design program. This included a hypothetical vinyl toy and otherworldly packaging, as well as mocked up scenarios with students creating those elements.
For my graduate thesis the goal was to apply design methodology and academic research to address the disparity in the way female superheroines are portrayed in mainstream comic books when compared to male superheroes, with the hopeful outcome that female readers would find these great characters more relevant.
In addition to the research paper I had to create an exhibit from which I could present my findings to an audience. I created visual synopsis for each characters backstory in order to get my audience on the same page. On the reverse side I had highlights from key research findings as talking points. I also had lifesize standees for each reimagined character that at the end of the findings, I would reveal to the audience.